Roles

UX/UI Designer

UX Researcher

Deliverables

Web-based 3D modeling app

M-web port

Timeline

4 Months

Tools

Figma

Adobe Photoshop

Zoom

MidJourney

Background

With the rise of e-commerce, consumers are increasingly turning to online platforms to purchase furniture. However, a major challenge remains, shoppers often struggle to visualize how a piece of furniture will look and fit in their space. To address this, many retailers are integrating 3D modeling technology that allows users to interact with furniture in a more immersive way.

Problem Solution

To solve this, the project focuses on creating a simple, intuitive UI for exploring 3D furniture models. Many existing tools are hard to use, with clunky navigation and confusing controls, which leads to frustration and abandoned purchases. This design aims to make it easy for users to view furniture details, adjust angles, and interact with products without technical barriers.

Project/Business Goals

  • Design an intuitive 3D navigation system for seamless furniture exploration.

  • Help users make confident purchase decisions, reducing return rates.

  • Encourage interactive exploration to improve customer retention.

  • Create an inclusive, user-friendly interface for all skill levels.

  • Develop a responsive, fast-loading UI for all devices.

  • Empower businesses with better product visualization tools.

Discover

When I joined Nestingale, a working version of the product already existed. While functional, it lacked polish. User interviews conducted by the team prior to my arrival highlighted key issues such as confusing 3D navigation, unclear visual hierarchy, and frustration around basic object interactions. I built on these insights with additional competitive analysis to inform the redesign.

Competitive Analysis

To inform the redesign of the 3D furniture app, I conducted a competitive analysis of four leading platforms: Homestyler, Coohom, magicplan, and Planner 5D. This analysis helped identify patterns in navigation, feature accessibility, and overall usability across the market. It also revealed opportunities to streamline interactions, reduce user effort, and differentiate the product with a simpler, more shopping-focused experience.

Key Features

  • Room creation with structural elements (walls, doors, windows)

  • Manual customization of ceilings and walls

  • Autostyler tool for room presets

  • Model Library for furnishing rooms

Pain Points

  • Room creation with structural elements (walls, doors, windows)

  • Manual customization of ceilings and walls

  • Autostyler tool for room presets

  • Model Library for furnishing rooms

Takeaway

Reduce cognitive load by simplifying flows and making key actions (e.g., placing furniture) achievable within one or two intuitive steps.

Key Features

  • Detailed room and wall structuring tools

  • Public Library and Materials & Components for customization

  • AI Templates for automated room styling

  • High-end rendering and user account management

Pain Points

  • Similar to Homestyler, key actions require multiple clicks

  • Some features are paywalled, limiting testing and discovery

  • AI Templates are visually superior but feel somewhat hidden in the interface

Takeaway

Surface powerful features like AI Templates earlier in the journey and prioritize speed + visual feedback in styling tools.

Key Features

  • Room scanning via camera or manual layout

  • Object insertion with size controls

  • Supports annotations (photos, notes)

Pain Points

  • Focused more on room documentation than visual design or product interaction

  • Object placement lacks visual richness or real-time feedback

  • Limited 3D model fidelity and furniture browsing

Takeaway

Incorporate visual cues and real-time rendering for object placement to boost engagement and reduce friction.

Key Features

  • Unique budgeting feature tied to project design

  • Room construction with shape tools and L-shaped guides

  • Extensive Interior & Exterior libraries (e.g., furniture, patio, landscaping)

Pain Points

  • UI lacks modern polish and feels outdated in places

  • 3D navigation is less fluid, especially when inspecting individual objects

  • Editing tools are functional but less discoverable

Takeaway

Modernize UI patterns and improve object-focused controls (zoom, rotate, highlight) to support product evaluation use cases.

Discover: User Interviews

In addition to reviewing existing interview data, I analyzed user feedback to uncover key pain points interior designers faced with the 3D builder.

While immersive design was appealing, users found the experience frustrating due to clunky 3D interactions, awkward 2D/3D transitions, and slow workflows for presenting product options.

These insights highlighted the need for a smoother, more intuitive tool tailored to interior designers.

User 1: "Switching between 2D and 3D views breaks my creative flow."


User 2: "I wish placing and resizing furniture in 3D didn’t feel so clunky."


User 3: "Most 3D tools feel like they’re built for architects, not interior designers."


User 4: "I want to show clients multiple product options, but swapping them takes forever."

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Define: Affinity Mapping

To synthesize user feedback, I created an affinity map organized into five key categories: 3D Interaction & Navigation, Workflow & Efficiency, Client Presentation Needs, Tool Complexity, and Product Customization. This helped reveal recurring pain points and usability gaps across the design process. The insights directly informed the feature selection and guided key decisions throughout the redesign.

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Ideate: Brainstorming

Guided by insights from affinity mapping, I brainstormed features across four key areas:

Navigation & Interaction Features

Editing & Workflow Tools

Client Presentation / Collaboration Features

Product & Assets Features

The goal was to streamline the design experience for interior designers while enhancing client collaboration. I focused on features that balanced ease of use with creative flexibility from intuitive camera controls and a toggleable 2D/3D viewer, to immersive preview modes, curated room sets, and interactive client feedback tools. This structured ideation laid the foundation for a focused and impactful redesign.

Ideate: Site-Map

I also created a sitemap which outlines the core structure of the 3D Builder app. It organizes key features like project editing, client collaboration, and asset management into a clear, user-friendly hierarchy to support a seamless design workflow.

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Ideate: Low-Fidelity Wireframes

To explore layout and functionality early in the design process, I created low-fidelity wireframes that focused on core user flows such as room editing, navigation, and client review. These wireframes helped validate content structure and interaction patterns before moving into high-fidelity UI design.

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Ideate: Mid-Fidelity Wireframes (Desktop)

The mid-fidelity wireframes refined layout, hierarchy, and interaction details, allowing me to test structure and usability while still iterating quickly before visual design decisions were finalized.

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Prototype: High-Fedility Wireframes

High-fidelity mockups brought the final UI to life with polished visuals, consistent styling, and detailed interactions that aligned with both user needs and the brand’s identity.

Next Steps: Test & Iterate!

Moving forward, I plan to conduct additional usability testing on the high-fidelity prototype, gather feedback from interior designers, and iterate on the design to improve functionality, performance, and overall user experience